Hello, my name is Denis Stromberg. I am from Latvia. I create different interesting things with OpenGl/WebGL.
Custom gui library in style inspired by ImGui
A tool for quickly creating comic panel layout
Demonstration of different turmite cellular automaton patterns
Simple demo of generating plants using L-system
Ray marching fractals using fragment shaders
Falling sand simulation with few element types
Made my own simple Tetris game
Attempt to make a simple 2D platformer game. Implemented editor for level creation. Project not fully finished, maybe will finish at some point.
Simple gravity using Newton's law of universal gravitation. Visualizing grid distorted by gravity and Voronoi cells.
Simple quad
Randomly generated texture and render onto quad
Framebuffer example of writing data using fragment shader to texture
Updating texture each frame to render simple Langton's ant
Simple 3D perspective camera, press backquote to allow movement
Rendering 10000 cubes using instanced rendering method
Rendering 1000 dynamic quads using instancing and vertex shader
Rendering a bunch of square using instancing method without providing mesh data
Rendering quad just using vertex shader
Simple 2D renderer for rendering primitives, good for debugging and prototypes
2D collision detection between point and different primitives
WebGl example of generating geometry, in this case flower
Simple falling sand simulation on CPU
Demonstrating how sweep and prune is better than brute force broad phase collision detection